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Three Ways to Improve Your One Sprite Character Rig in Reallusion's Cartoon Animator - A How To Tutorial

Three Ways to Improve Your One Sprite Character Rig in Cartoon Animator Tutorial Box Cover.
If you've purchased my previous tutorial, The Fastest Way to Rig a Character in Cartoon Animator, you'll know that, while the one sprite character rig is relatively quick and easy, it does come with some limitations.

The three main ones being:

  1. Limbs that have an elastic, noodle-like, quality that causes distortion at the joints when bending.
     
  2. Very limited ability to have the character limbs overlap since all are on the same layer.
     
  3. Bone hands that can't be flipped for the full range of front and back poses.
To overcome these issues I have created a new, step by step tutorial that will take your G3 character rigging skills to the next level.

Three Ways to Improve Your One Sprite Character Rig, shows you how to create layered character rigs and bone hands with a full range of motion, all using the same 'one sprite' you used in your original rig. All these improvements could be completed in 2-3 hours. Maybe even faster once you know the process.


Course Benefits and Features Promotional Image.

You will need to do some of the later stages of the tutorial using your graphics editor - which is just the unavoidable nature of creating more complex character rigs. 

I use the completely free graphics editor Krita (which I highly recommend if you're looking for an artist friendly editor) but the steps I run through can be done in any graphics editor that supports .PSD files and can be linked with Cartoon Animator including; Photoshop, Photopea, Clip Studio Paint, and Affinity Designer.

Just like the previous tutorial the main part of the package is a PDF document that steps you through every stage in an easy to follow storyboard format, with two steps per page.

As animators, interpreting a storyboard is an important skill, so this format of teaching through storyboards rather than video is sharpening your animation skills on two fronts.


Sample Page from the PDF Document.
Sample Page from the PDF Document.

Also included is my businessman sprite graphic, finished businessman one sprite character rig, and finished businessman improved one sprite character rig. You also get a short demo animation of the finished businessman rig in action.

With everything included, plus the easy step by step PDF document you could buy this tutorial and follow along, however I highly recommend you purchase The Fastest Way to Rig a Character in Cartoon Animator first, as this will teach you the basic skills of rigging a character, and how to create a Morph-based head.

Once you have completed both tutorials you will have enough knowledge to rig most G3 character bodies with confidence. 

How to Rig G3 & G3-360 Character Heads in Cartoon Animator
All that remains is to learn how to rig G3 character heads and faces, and then convert them into G3-360 heads that can turn from side to side. Which you can do in the next and last part of this tutorial series.

Purchase Three Ways to Improve Your One Sprite Character Rig Tutorial below or visit Art Time Productions' Gumroad, Digital store to view other available tutorials and content including purchasing this series as a bundle.



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