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The Lazy Animator Guide to Animating Talking Heads in Reallusion's Cartoon Animator 5

The Lazy Animator Guide to Animating Talking Heads in Cartoon Animator 5 Imagine buying Reallusion's Cartoon Animator 5, with no animation experience, and then, in less than three hours, learning three different ways to animate character faces and bodies so they feel more alive and natural. Not only that, but you've also learned the basic Cartoon Animator workflow for animating scenes. Designed specifically for beginners and intermediate animators. If you've been hesitant about using Cartoon Animator's tools to animate faces then The Lazy Animator Guide to Animating Talking Heads in Cartoon Animator 5 is perfect for you. Learn one of the hardest skills FIRST so your characters feel alive with vibrant facial expression and movement! Not just a course on animating faces, in just over two hours and forty five minutes of video lessons, I step you through the creation of a complete scene, personally guiding you through the entire animation process. I show you how to generat
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How to Animate Editable Text Using the Text Tool in Cartoon Animator - The Lazy Animator Guide to Animating Editable Text in Cartoon Animator

If you're sick of importing all your text into Cartoon Animator as props then The Lazy Animator Guide to Animating Editable Text in Cartoon Animator will open your mind to what is possible with Cartoon Animator's inbuilt Text Tool. Imagine being able to set up a template project complete with animated editable text that you can just update right inside Cartoon Animator at any time. While Cartoon Animator's Text Tool is as old as the software itself it's far more versatile than people give it credit for. Learn everything you need to know about the tool in just eleven videos with a total run time of two hours, twenty minutes, including: How it works. How to get the best text out of it. What its limitations are. Then be inspired by the five bonus videos to take a new look at the tool and what is actually possible when it comes to animating text. Learn how to: Animate text with transform and transition curves. Add drop shadows. Create Embossed text. Combine text with anima

Test Your Skills with The Lazy Animator Beginner's Guide to Cartoon Animator Demonstration Project

If you have completed The Lazy Animator Beginner's Guide to Cartoon Animator and are in need of a project to help retain all your newly gained knowledge, without having to start from scratch, then this Demonstration 'draft' Project should do the trick. The project comes with a suggestion sheet of potential 'upgrades' you could make that will test some of the skills you learned throughout the Beginner's Guide Course. There's also a storyboard document so you can match 'suggested' camera shots if you wish (or you can make up your own). All the character audio files (created with Replica Studios AI voices) are included should you need to reimport any dialogue into the project (or add your own dialogue if you sign up to Replica Studios for 30 minutes of free Text To Speech audio). The Demonstration Project is still worth buying, even if you haven't bought the Beginner's Guide Aside from being able to use it to test your own Cartoon Animator kno

The Lazy Animator Beginner's Guide to Cartoon Animator - The Fastest Way to Learn Reallusion's 2D Animation Software Application

IMPORTANT: This Course is still current for Cartoon Animator 5. All principles taught are identical to the current version. The only major difference is the implementation of the new Smart Content Manager. The course now includes an additional video to explain the differences between version 4 and 5's Content Managers. How much value do you put on your time? $10 an hour? $50 an hour? $200 an hour, or more? While you can learn Reallusion's Cartoon Animator 4 using free tutorials, you can spend hours of your time looking for tutorials that don't actually address what you're trying to learn, or worse, may not even exist.  Don't waste hours of your valuable time when you can learn all the main animation features of Cartoon Animator, and become a power user, fast, for just USD$49.95 , without having to navigate all the official video tutorials that don't really cover everything in a logical order, or show how everything is connected ..

How to Import Vector Images into Reallusion's Cartoon Animator (without Adobe Flash) and Apply Render Styles

Reallusion's Cartoon Animator 4 used to feature vector images more prominently for character and prop creation back when it was launched as CrazyTalk Animator 2 . So much so that they built into the application a Render Styles system that made it easy to recolor vector images if you took the extra steps to create vector color groupings for G2 vector characters and props. Unfortunately G2 Vector characters weren't the success story Reallusion hoped for, proving to be too difficult for the average user to make, and they also required Adobe Flash (now Animate CC) for which many users weren't willing to invest in a subscription. Since then  CrazyTalk Animator 3 , and now Cartoon Animator 4 , have focused more on high resolution bitmaps to create quality characters and props, however the Render Styles system and support for vector images still remains. Reallusion Not Interested in SVG Support? The only vector file supported by Cartoon Animator is Adobe's SWF format which i

How to Rig G3 and G3-360 Character Heads in Reallusion's Cartoon Animator - A How To Tutorial

One of the most recent additions to Reallusion's Cartoon Animator was the introduction of G3-360 Character Heads.  If you're not familiar with them it's a character head where all the component sprites are 2D images but, when rigged, they give the illusion of a 3D head - one that can turn from side to side or up and down simply by moving the sprites in a coordinated way. The heads themselves look really great but give the impression that they must be complicated to rig however, my latest tutorial,  How to Rig G3 and G3-360 Character Heads in Cartoon Animator , demonstrates that you really only need to rig four main angles to create a fully functioning G3-360 character head. This tutorial is the third and final in my Character Rigging Series for Beginners that includes: The Fastest Way to Rig a Character in Cartoon Animator - The One Sprite Method . Three Ways to Improve the One Sprite Character Rig in Cartoon Animator . Fortunately you don't need to have completed eith

Three Ways to Improve Your One Sprite Character Rig in Reallusion's Cartoon Animator - A How To Tutorial

If you've purchased my previous tutorial, The Fastest Way to Rig a Character in Cartoon Animator , you'll know that, while the one sprite character rig is relatively quick and easy, it does come with some limitations. The three main ones being: Limbs that have an elastic, noodle-like, quality that causes distortion at the joints when bending.   Very limited ability to have the character limbs overlap since all are on the same layer.   Bone hands that can't be flipped for the full range of front and back poses. To overcome these issues I have created a new, step by step tutorial that will take your G3 character rigging skills to the next level. Three Ways to Improve Your One Sprite Character Rig , shows you how to create layered character rigs and bone hands with a full range of motion, all using the same 'one sprite' you used in your original rig. All these improvements could be completed in 2-3 hours. Maybe even faster once you know the process. You will need to do