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How to Rig G3 and G3-360 Character Heads in Reallusion's Cartoon Animator - A How To Tutorial

How to Rig G3 and G3-360 Character Heads in Reallusion's Cartoon Animator
One of the most recent additions to Reallusion's Cartoon Animator was the introduction of G3-360 Character Heads. 

If you're not familiar with them it's a character head where all the component sprites are 2D images but, when rigged, they give the illusion of a 3D head - one that can turn from side to side or up and down simply by moving the sprites in a coordinated way.

The heads themselves look really great but give the impression that they must be complicated to rig however, my latest tutorial, How to Rig G3 and G3-360 Character Heads in Cartoon Animator, demonstrates that you really only need to rig four main angles to create a fully functioning G3-360 character head.

How to Rig G3 and G3-360 Character Heads in Reallusion's Cartoon Animator features graphic.

This tutorial is the third and final in my Character Rigging Series for Beginners that includes:
Fortunately you don't need to have completed either of the two previous tutorials to get started on learning how to rig G3 and G3-360 heads as all the resources you need from those tutorials are included.

The only requirement is that you will need Cartoon Animator 4.4 (Pipeline) or greater to be able to complete all aspects of the tutorial. While I did look into making this relevant for Pro users there's some aspects of character creating that you just can't achieve in Pro (specifically making a character's pupils move independently within the eye).

At USD$4.99, How to Rig G3 and G3-360 Heads, is my best value tutorial to date. As well as the Step-by-Step PDF Storyboard document, it includes a Cartoon Animator project file to help you generate reference/base images for all the sprites you need (drastically reducing the creation time) for a G3 Head using Morph-based Heads, two, one hour plus tutorial videos that show how I created my Businessman's face sprites, and how I rigged his G3-360 head, plus all the finished ctTBactor files, PSD Template, and single character sprite for my Businessman character.

For further information and screenshots from the tutorial see the store box below. While you don't need them, I do recommend buying the first two tutorials in the series if you've never rigged a character from scratch before, or you just want to learn the quickest, and easiest way, to rig a complete character from one single sprite in Cartoon Animator.

Purchase How to Rig G3 and G3-360 Character Heads in Cartoon Animator tutorial below or visit Art Time Productions' Gumroad, Digital store to view other available tutorials and content.


  1. Thanks for this course! Been wanting to dive into character building and rigging for a while, and these time saving tips and instruction will come in very handy.

    1. Thanks. This entire series will definitely help get you started with some early 'wins' creating a standard G3 character with bone hands, and a G3-360 head. Once you have the basics this course provides, more advanced rigs should seem a lot less daunting.


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