If you're not familiar with them it's a character head where all the component sprites are 2D images but, when rigged, they give the illusion of a 3D head - one that can turn from side to side or up and down simply by moving the sprites in a coordinated way.
The heads themselves look really great but give the impression that they must be complicated to rig however, my latest tutorial, How to Rig G3 and G3-360 Character Heads in Cartoon Animator, demonstrates that you really only need to rig four main angles to create a fully functioning G3-360 character head.
At USD$14.99, How to Rig G3 and G3-360 Heads, is my best value tutorial to date. As well as the Step-by-Step PDF Storyboard document, it includes a Cartoon Animator project file to help you generate reference/base images for all the sprites you need (drastically reducing the creation time) for a G3 Head using Morph-based Heads, two, one hour plus tutorial videos that show how I created my Businessman's face sprites, and how I rigged his G3-360 head, plus all the finished ctTBactor files, PSD Template, and single character sprite for my Businessman character.
For further information and screenshots from the tutorial see the store box below. While you don't need them, I do recommend buying the first two tutorials in the series if you've never rigged a character from scratch before, or you just want to learn the quickest, and easiest way, to rig a complete character from one single sprite in Cartoon Animator. All three tutorials can be bought together as a bundle here.
Purchase How to Rig G3 and G3-360 Character Heads in Cartoon Animator tutorial below or visit Art Time Productions' Gumroad, Digital store to view other available tutorials and content.
Thanks for this course! Been wanting to dive into character building and rigging for a while, and these time saving tips and instruction will come in very handy.
ReplyDeleteThanks. This entire series will definitely help get you started with some early 'wins' creating a standard G3 character with bone hands, and a G3-360 head. Once you have the basics this course provides, more advanced rigs should seem a lot less daunting.
DeleteHello! I'm very interested in your character rigging tutorials, but I have the Pro version instead of the Pipeline. Can I get to have the same results with this version of CTA4?
ReplyDeleteI believe the first two you should be able to get the same results with CTA4 Pro, although you may not be able to easily add bone hands, since you need to be able to export the full character template to an image editor that supports PSD files.
DeleteFor the same reason you may struggle with the third tutorial on G3-360 heads since there is no easy way to make this style of head without being able to export and import the character template from an external PSD graphics editor (you can only do this with the pipeline version - which is why you should purchase/upgrade to that version if you're serious about making your own characters).
Thank you for your answer. I've opened a support ticket with Reallusion to have the link to upgrade to Pipeline. I've just bought your Udemy course Learn 2D Animation Fast... I think this is a more basic course than character rigging, but once I have my Pipeline version installed, I will continue with this course.
DeleteHopefully you won't have any problems upgrading. Thank you for purchasing my Udemy course. It's definitely not a 'basic' course, it just assumes you have no knowledge of CA4 but gets you into the thick of how everything works pretty quick.
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