Skip to main content

How to Rig G3 and G3-360 Character Heads in Reallusion's Cartoon Animator - A How To Tutorial

How to Rig G3 and G3-360 Character Heads in Reallusion's Cartoon Animator
One of the most recent additions to Reallusion's Cartoon Animator was the introduction of G3-360 Character Heads. 

If you're not familiar with them it's a character head where all the component sprites are 2D images but, when rigged, they give the illusion of a 3D head - one that can turn from side to side or up and down simply by moving the sprites in a coordinated way.

The heads themselves look really great but give the impression that they must be complicated to rig however, my latest tutorial, How to Rig G3 and G3-360 Character Heads in Cartoon Animator, demonstrates that you really only need to rig four main angles to create a fully functioning G3-360 character head.

How to Rig G3 and G3-360 Character Heads in Reallusion's Cartoon Animator features graphic.

This tutorial is the third and final in my Character Rigging Series for Beginners that includes:
Fortunately you don't need to have completed either of the two previous tutorials to get started on learning how to rig G3 and G3-360 heads as all the resources you need from those tutorials are included.

The only requirement is that you will need Cartoon Animator 4.4 (Pipeline) or greater to be able to complete all aspects of the tutorial. While I did look into making this relevant for Pro users there's some aspects of character creating that you just can't achieve in Pro (specifically making a character's pupils move independently within the eye).

At USD$14.99, How to Rig G3 and G3-360 Heads, is my best value tutorial to date. As well as the Step-by-Step PDF Storyboard document, it includes a Cartoon Animator project file to help you generate reference/base images for all the sprites you need (drastically reducing the creation time) for a G3 Head using Morph-based Heads, two, one hour plus tutorial videos that show how I created my Businessman's face sprites, and how I rigged his G3-360 head, plus all the finished ctTBactor files, PSD Template, and single character sprite for my Businessman character.

For further information and screenshots from the tutorial see the store box below. While you don't need them, I do recommend buying the first two tutorials in the series if you've never rigged a character from scratch before, or you just want to learn the quickest, and easiest way, to rig a complete character from one single sprite in Cartoon Animator. All three tutorials can be bought together as a bundle here.

Purchase How to Rig G3 and G3-360 Character Heads in Cartoon Animator tutorial below or visit Art Time Productions' Gumroad, Digital store to view other available tutorials and content.

Popular Courses and Tutorials:

The Lazy Animator Beginner's Guide to Cartoon Animator - The Fastest Way to Learn Reallusion's 2D Animation Software Application

IMPORTANT: This Course is still current for Cartoon Animator 5. All principles taught are identical to the current version. The only major difference is the implementation of the new Smart Content Manager. The course now includes an additional video to explain the differences between version 4 and 5's Content Managers. How much value do you put on your time? $10 an hour? $50 an hour? $200 an hour, or more? While you can learn Reallusion's Cartoon Animator 4 using free tutorials, you can spend hours of your time looking for tutorials that don't actually address what you're trying to learn, or worse, may not even exist.  Don't waste hours of your valuable time when you can learn all the main animation features of Cartoon Animator, and become a power user, fast, for just USD$49.95 , without having to navigate all the official video tutorials that don't really cover everything in a logical order, or show how everything is connected ..

How to Import Vector Images into Reallusion's Cartoon Animator (without Adobe Flash) and Apply Render Styles

Reallusion's Cartoon Animator 4 used to feature vector images more prominently for character and prop creation back when it was launched as CrazyTalk Animator 2 . So much so that they built into the application a Render Styles system that made it easy to recolor vector images if you took the extra steps to create vector color groupings for G2 vector characters and props. Unfortunately G2 Vector characters weren't the success story Reallusion hoped for, proving to be too difficult for the average user to make, and they also required Adobe Flash (now Animate CC) for which many users weren't willing to invest in a subscription. Since then  CrazyTalk Animator 3 , and now Cartoon Animator 4 , have focused more on high resolution bitmaps to create quality characters and props, however the Render Styles system and support for vector images still remains. Reallusion Not Interested in SVG Support? The only vector file supported by Cartoon Animator is Adobe's SWF format which i

The Fastest Way to Rig a Character in Reallusion's Cartoon Animator - A How To Tutorial

One of the biggest hurdles for beginner animators, new to Reallusion's Cartoon Animator Studio , is learning how to rig their own character designs from scratch. While Reallusion has worked very hard to make the process easier it still can seem complex and overwhelming, particularly now that CA's flagship, G3-360 character rigs are being adapted to work with live motion capture and pre-animated 3D motion files. Fortunately, by combining some of CA4's newest features (G3-360 body rigs and Bone hands) with one of its oldest (Morph-based heads), newcomers can get into animating their own character quickly and easily. The Lazy Animator tutorial, The Fastest Way to Rig a Character in Cartoon Animator , uses just one custom character sprite, and takes, around an hour or so (once you're familiar with the process) to rig a relatively simple, but still quite versatile character. The course is presented as a 19 page PDF document, with just two steps per page and clear diagrammati