Three Ways to Improve Your One Sprite Character Rig in Reallusion's Cartoon Animator - A How To Tutorial
If you've purchased my previous tutorial, The Fastest Way to Rig a Character in Cartoon Animator , you'll know that, while the one sprite character rig is relatively quick and easy, it does come with some limitations. The three main ones being: Limbs that have an elastic, noodle-like, quality that causes distortion at the joints when bending. Very limited ability to have the character limbs overlap since all are on the same layer. Bone hands that can't be flipped for the full range of front and back poses. To overcome these issues I have created a new, step by step tutorial that will take your G3 character rigging skills to the next level. Three Ways to Improve Your One Sprite Character Rig , shows you how to create layered character rigs and bone hands with a full range of motion, all using the same 'one sprite' you used in your original rig. All these improvements could be completed in 2-3 hours. Maybe even faster once you know the process. You will need to do